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DOI 10.3233/wor-220422

Медицинская библиотека · Work (Reading, Mass.) · 2023

Influence of smartphone game play on head flexion angle, muscle activity, and load at C7 among adolescents.

Dandumahanti Bhanu Priya, Subramaniyam Murali

Сравнительное исследованиеСтатьяПеревод в очереди

Аннотация

BACKGROUND

Smartphones cause physiological problems due to inappropriate postures and extensive usage. India, being the second leading country with the highest number of smartphone users (492 million in 2021), has witnessed a significant rise in smartphone-related musculoskeletal disorders (MSD).

OBJECTIVE

This study compared the effects of 60-min smartphone gameplay on head flexion angle, muscle activity, and loads at C7 on Indian adolescents.

METHODS

A subjective assessment was conducted on 1659 participants, of which, 40 young male adults aged between 20-28 years performed the experimental trial. Muscle (Sternocleidomastoid) activity, head flexion angle, and load acting at the neck (C7) were analyzed through postural assessment, pre-and post-subjective analysis.

RESULTS

Participants maintained an average of 28.46°±4.04° head flexion angle for more than 43 min (71%) in an hour while performing the task. The muscle activity increased to 23% (p < 0.001) of MVC at the end of the task compared to the beginning.

CONCLUSION

The results indicated a significant increase in muscle activity (1.61 times), spinal loads (4.6 times) and subjective discomfort (2.9 times) after prolonged smartphone usage. It is evident that various aspects (duration, posture, content) play a vital role in smartphone-related MSD and there is a potential risk of cervical spine problems. The increased loads reduce muscle stiffness and increase intervertebral disc pressure.

Для цитирования: Dandumahanti Bhanu Priya, Subramaniyam Murali. Influence of smartphone game play on head flexion angle, muscle activity, and load at C7 among adolescents.. Work (Reading, Mass.). 2023. DOI: 10.3233/wor-220422.

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