A Pain Memory "Ход выполнения": Cumulative Pain Perception and Damping During Fight-or-Flight Response Modeled with a Lotka-Volterra-Style Coupled Feedback Control Loop System.
Аннотация
INTRODUCTION
Unlike a single acute pain (such as a single animal bite), cumulative pain arises from multiple sources or occurrences of pain stimuli (eg, multiple animal bites). We earlier introduced a mathematical framework of a coupled feedback control loop using Lotka-Volterra dynamics to model the choreographed interaction between "ascending" and "descending" pain-processing pathways. This model is based on the premise that these pathways, rather than acting independently, should act in a coordinated, coupled, well-controlled feedback loop.
METHODS
In this work, we apply Lotka-Volterra dynamics - coupled first-order nonlinear differential equations used to describe the dynamics of biological systems in which two or more components interact - to examine the effect and magnitude of modulatory feedback (ie, "damping") on the response function (ie, pain perception) to the incidence of cumulative pain.
RESULTS
Simulations demonstrate that our approach can model individual consecutive pain signals (i) if the inter-pain-signal time is larger than a certain threshold, (ii) if the magnitude of immediate consecutive pain signals differs, or (iii) if during superposition of (partially) concurrent pain signals the magnitude of the resulting superimposed pain signal changes during an ongoing pain signal event.
DISCUSSION: Our results suggest that pain perception declines after an initial stimulus, but does not immediately return to zero (or baseline); instead, it settles at a lower plateau level that persists essentially for the duration of the stimulus input. With each subsequent pain stimulus, the effect on the plateau level is cumulative, amounting essentially to a pain memory "trace". Therefore, in addition to a measure of the damage of an individual event (eg, a claw swipe), a herein newly-described measure of the cumulative damage is also monitored (eg, multiple claw strikes). This would provide two critical types of information helpful to make a decision to either fight or flee.
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