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DOI 10.1371/journal.pone.0312705

Медицинская библиотека · PloS one · 2024

The effect of different interfaces during virtual game practice on motor performance of individuals with genetic ataxia: A cross-sectional study.

Graciani Zodja, Moraes Íbis Ariana Peña de, Alberissi Camila Aparecida de Oliveira, Prado-Rico Janina Manzieri, Silva Talita Dias da, Martinez Juliana Perez, Araújo Luciano Vieira de, Pontes Rodrigo Garcia, Fernandes Susi Mary de Souza, Barbosa Renata Cléia Claudino, Németh Andrea H, Dawes Helen, Monteiro Carlos Bandeira de Mello

СтатьяПоддержка исследования: вне правительства СШАПеревод в очереди

Аннотация

PURPOSE: Reaching and coordination tasks are widely used in traditional physical rehabilitation programs for individuals with Ataxia. Virtual reality interventions could optimize the motor performance of these individuals; however, the type of virtual interface may influence performance during virtual practice. We aimed to estimate the extent of the effect of different interfaces (webcam and touchscreen) on the motor performance of individuals with various types of genetic ataxia, compared to a control group, during virtual computer game tasks.

METHODS

Repeated exposure quasi-experimental design, which included seventeen volunteers diagnosed with progressive ataxia between 21 and 64 years of age and sixteen age-matched controls. The virtual game tasks were based on the MoveHero software, performed using different interfaces (webcam or touchscreen). Subgroups of participants with genetic ataxia performed the virtual games using the interfaces in different orders (webcam interface followed by touchscreen interface, or vice-versa). The absolute error (AE), variable error (VE), number of hits, and anticipation were used to reflect the motor performance during the virtual task.

RESULTS

Participants with ataxia presented more variable and absolute errors, a lower number of hits, and greater anticipation error than controls (p<0.05). For participants with ataxia, a greater AE was found only in the sequence touchscreen followed by webcam interface (i.e., the sequence webcam before touchscreen presented lower AE).

CONCLUSION

The group of participants with genetic ataxia presented lower performance than the control group regardless of the interface (webcam or touchscreen). The most interesting observation was that although practicing with the webcam interface offers features that make the task more complex than the touchscreen interface, resulting in lower performance, this interface facilitated performance in a subsequent touchscreen task only in individuals with ataxia, suggesting that a virtual interface engenders greater transfer to other tasks. Registered at Registro Brasileiro de Ensaios Clínicos (ReBEC) database number identifier: RBR-3q685r5.

Для цитирования: Graciani Zodja, Moraes Íbis Ariana Peña de, Alberissi Camila Aparecida de Oliveira, Prado-Rico Janina Manzieri, Silva Talita Dias da, Martinez Juliana Perez, Araújo Luciano Vieira de, Pontes Rodrigo Garcia, Fernandes Susi Mary de Souza, Barbosa Renata Cléia Claudino, Németh Andrea H, Dawes Helen, Monteiro Carlos Bandeira de Mello. The effect of different interfaces during virtual game practice on motor performance of individuals with genetic ataxia: A cross-sectional study.. PloS one. 2024. DOI: 10.1371/journal.pone.0312705.

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