The International journal of pharmacy practice · 2026
Minor ailment prescribing: an opportunity for gamified pharmacy education innovation.
СтатьяНазвание и аннотация: Перевод в очереди
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Zhou Zhiting Tina, Zhao Xinyue Iris, Hashemi-Sabet Fatima, Ho Certina
Аннотация
OBJECTIVES: Explore gamification to support student learning of minor ailment prescribing.
METHODS: Online games were designed for the three most challenging minor ailments identified by a pharmacy student needs assessment. Post-game evaluation was collected.
KEY FINDINGS: Online/live- and offline/homework-mode Quizizz games were engaged by 23 and 46 students, respectively. Average knowledge scores were 52% (nausea and vomiting in pregnancy), 47% (pinworms and threadworms), and 41% (impetigo), respectively. Gamification was perceived to be effective in reinforcing knowledge, recognizing knowledge blind spots, and patient-assessment concepts.
CONCLUSIONS: Identifying knowledge gaps and familiarizing with minor ailment prescribing through interactive gamification was positively received by students.
METHODS: Online games were designed for the three most challenging minor ailments identified by a pharmacy student needs assessment. Post-game evaluation was collected.
KEY FINDINGS: Online/live- and offline/homework-mode Quizizz games were engaged by 23 and 46 students, respectively. Average knowledge scores were 52% (nausea and vomiting in pregnancy), 47% (pinworms and threadworms), and 41% (impetigo), respectively. Gamification was perceived to be effective in reinforcing knowledge, recognizing knowledge blind spots, and patient-assessment concepts.
CONCLUSIONS: Identifying knowledge gaps and familiarizing with minor ailment prescribing through interactive gamification was positively received by students.