Minor ailment prescribing: an opportunity for gamified pharmacy education innovation.
Аннотация
OBJECTIVES
Explore gamification to support student learning of minor ailment prescribing.
METHODS
Online games were designed for the three most challenging minor ailments identified by a pharmacy student needs assessment. Post-game evaluation was collected.
KEY FINDINGS: Online/live- and offline/homework-mode Quizizz games were engaged by 23 and 46 students, respectively. Average knowledge scores were 52% (nausea and vomiting in pregnancy), 47% (pinworms and threadworms), and 41% (impetigo), respectively. Gamification was perceived to be effective in reinforcing knowledge, recognizing knowledge blind spots, and patient-assessment concepts.
CONCLUSIONS
Identifying knowledge gaps and familiarizing with minor ailment prescribing through interactive gamification was positively received by students.
Предметные рубрики MeSH
Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Ошибки и ограничения
История · было → стало
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