MedElevator Войти в исследования
← Поиск публикаций

DOI 10.1093/ijpp/riaf110

Медицинская библиотека · The International journal of pharmacy practice · 2026

Minor ailment prescribing: an opportunity for gamified pharmacy education innovation.

Zhou Zhiting Tina, Zhao Xinyue Iris, Hashemi-Sabet Fatima, Ho Certina

СтатьяПеревод в очереди

Аннотация

OBJECTIVES

Explore gamification to support student learning of minor ailment prescribing.

METHODS

Online games were designed for the three most challenging minor ailments identified by a pharmacy student needs assessment. Post-game evaluation was collected.

KEY FINDINGS: Online/live- and offline/homework-mode Quizizz games were engaged by 23 and 46 students, respectively. Average knowledge scores were 52% (nausea and vomiting in pregnancy), 47% (pinworms and threadworms), and 41% (impetigo), respectively. Gamification was perceived to be effective in reinforcing knowledge, recognizing knowledge blind spots, and patient-assessment concepts.

CONCLUSIONS

Identifying knowledge gaps and familiarizing with minor ailment prescribing through interactive gamification was positively received by students.

Для цитирования: Zhou Zhiting Tina, Zhao Xinyue Iris, Hashemi-Sabet Fatima, Ho Certina. Minor ailment prescribing: an opportunity for gamified pharmacy education innovation.. The International journal of pharmacy practice. 2026. DOI: 10.1093/ijpp/riaf110.

Предметные рубрики MeSH

Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.