m+Medelevator.RU
← Поиск публикаций
Archives of gerontology and geriatrics · 2026

Kinestesia: A neuroplasticity-based cognitive-motor intervention for brain health in aging-proof-of-concept pilot evidence.

СтатьяНазвание и аннотация: Перевод в очереди
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Bosch-Bayard Jorge, Guerrero-Sauzameda Judith, Navarrete-Torres Laura, Bosch-Bayard Rodolfo, Chiarenza Giuseppe A, Aguilar-Fabre Liane, Rodríguez-Valdés René

Аннотация

BACKGROUND: Cognitive and functional decline in older adults poses a growing global health challenge. In the absence of curative pharmacological treatments for dementia, non-pharmacological strategies combining physical and cognitive stimulation are increasingly prioritised. Simultaneous cognitive-motor training is theoretically grounded in the interdependence of motor and cognitive networks and has shown promise in meta-analytic evidence, yet scalable, neuroplasticity-coherent platforms designed from first principles remain scarce.

OBJECTIVES: To describe the conceptual architecture, neurophysiological rationale, and neuroplasticity-based design principles of Kinestesia, and to report preliminary feasibility and proof-of-concept data from an uncontrolled pilot study in older adults with and without Mild Cognitive Impairment (MCI).

METHODS: Twenty-two older adults (11 cognitively healthy, 11 MCI) completed 30 sessions (3 × /week, 10 weeks) of Kinestesia, a therapeutic videogame platform integrating full-body kinematic interaction with progressive cognitive-motor demands structured around six established neuroplasticity principles. Outcomes included neuropsychological assessment (NEUROPSI Atención y Memoria), functional walking capacity (6-Minute Walk Test), balance and gait (Tinetti, TUG), within-platform learning trajectories, and Spearman correlations between game learning indices and clinical change scores.

RESULTS: Adherence was 100%, and satisfaction was uniformly high. Both subgroups showed significant pre-to-post improvements in delayed memory, executive functions, and functional walking capacity, with predominantly large effect sizes (d = 0.5-1.4). Within-platform learning was systematic across games (≥80% of participants improving per game). Spearman correlations revealed that learning in foundational locomotor games (Double Steps, Follow Tiles) predicted clinical cognitive gains most robustly in the combined sample, supporting a cognitive-motor scaffolding hypothesis.

CONCLUSIONS: Kinestesia demonstrated feasibility and preliminary proof-of-concept as a scalable, affordable, neuroplasticity-grounded cognitive-motor intervention for healthy aging. All findings are hypothesis-generating and require confirmation in adequately powered randomised controlled trials with active comparators.

Предметные рубрики MeSH

ИП Урсолов Владлен Сергеевич

ИНН 500118482352 · ОГРНИП 314500117700049

Реквизиты и контакты