DOI 10.1080/09638288.2025.2482838
A virtual rehabilitation tool for cognitive rehabilitation after traumatic brain injury.
Аннотация
PURPOSE: The aim of the current study was to test a virtual reality (VR) rehabilitation tool for traumatic brain injury (TBI) and determine if the system could be integrated into usual clinical practice.
MATERIALS AND
METHODS
A mixed cohort study with 10 people with TBI, 4 Family/Whānau members and 13 clinicians from a single community centre specialising in TBI rehabilitation. TBI participants received two sessions of VR per week for six weeks integrated into usual rehabilitation. Fatigue measures, and system recorded therapist scores were collected from conversation, memory, and attention tasks embedded into each level of the VR. Participants also took part in interviews or focus groups.
RESULTS
The tool was successfully integrated into usual clinical care. TBI participants showed a trend of reduced fatigue and increased awareness of fatigue. The overarching theme identified from the qualitative data was 'Learn Reflect and Apply in Real Life'.
CONCLUSIONS
The VR tool can be integrated into clinical practice to provide a practical setting where clients with TBI can develop insight and awareness into the impact of their brain injury on their function, learn adaptive strategies and practice them repeatedly in a simulated, safe, realistic, and supported environment.
Предметные рубрики MeSH
Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Ошибки и ограничения
История · было → стало
Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.
Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.