m+Medelevator.RU
← Поиск публикаций
MethodsX · 2026

Development of an augmented virtuality framework using user-defined passthrough surfaces.

СтатьяНазвание и аннотация: Перевод в очереди
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Zulkarnain Abdul Hannan Bin, Gere Attila

Аннотация

An augmented virtuality framework is presented in which the physical scene is admitted only through developer-defined geometric apertures, while all other pixels are rendered virtually. The scene initialises as a black field and uses surface-projected, overlay-style compositing so that the camera stream is visible only on circular or square meshes registered as projection surfaces. Tracking origin is configured to minimise unintended recentring, and the same method can operate either as a minimal black scene or within an optional three-dimensional environment. Main features of the framework are as follows: deterministic compositing that binds real imagery to user-defined meshes and prevents leakage outside apertures. stable alignment between virtual geometry and the physical workspace during head motion achieved through standard XR configuration. a flexible scene recipe that supports circular or square apertures and optional contextual environments without altering projection logic. The framework is intended for sensory and consumer studies that require real product interaction under controlled context and generalises to training, human factors, and rehabilitation scenarios requiring constrained visibility of the real world.

ИП Урсолов Владлен Сергеевич

ИНН 500118482352 · ОГРНИП 314500117700049

Реквизиты и контакты