Acta psychologica · 2026
Immersive virtual reality intervention to enhance cognitive-affective neuropsychological functions in post-COVID-19 condition: Research protocol and a case report.
СтатьяКлинический случайНазвание и аннотация: Перевод в очереди
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Pete Kinga Nedda, Varga János Tamás, Geréb Zsuzsanna Valachiné, Gőbel Orsolya, Sik-Lanyi Cecília, Müller Veronika, Cserjési Renáta
Аннотация
OBJECTIVE: Post-COVID-19 condition (PCC) includes persistent cognitive, affective, and physical symptoms after SARS-CoV-2 infection. This study proposes a 6-week virtual reality (VR)-based cognitive intervention to improve cognitive-affective functions in individuals with PCC and presents initial results through a case report.
METHOD: A 46-year-old female with PCC completed a 6-week immersive VR-based cognitive intervention. Neuropsychological and psychological assessments occurred at baseline, after VR intervention (2-month follow-up), and at 5-month follow-up. The VR intervention included cognitive activities and diaphragmatic breathing exercises. Immersion, presence, cybersickness and other aspects of the VR experience were systematically evaluated.
RESULTS: The patient showed improvements in attention, executive functions, processing speed and performance in VR cognitive games. Reductions in perceived cognitive deficits and depression, along with enhanced functional status, resilience, self-esteem and emotional flexibility, were observed. However, anxiety and life satisfaction exhibited unexpected trends. The participant reported high satisfaction with the VR intervention and no notable cybersickness symptoms.
CONCLUSIONS: This study contributes to the limited literature on VR interventions for PCC, showcasing its potential in neuropsychological rehabilitation and proposing a possible rehabilitation protocol.
METHOD: A 46-year-old female with PCC completed a 6-week immersive VR-based cognitive intervention. Neuropsychological and psychological assessments occurred at baseline, after VR intervention (2-month follow-up), and at 5-month follow-up. The VR intervention included cognitive activities and diaphragmatic breathing exercises. Immersion, presence, cybersickness and other aspects of the VR experience were systematically evaluated.
RESULTS: The patient showed improvements in attention, executive functions, processing speed and performance in VR cognitive games. Reductions in perceived cognitive deficits and depression, along with enhanced functional status, resilience, self-esteem and emotional flexibility, were observed. However, anxiety and life satisfaction exhibited unexpected trends. The participant reported high satisfaction with the VR intervention and no notable cybersickness symptoms.
CONCLUSIONS: This study contributes to the limited literature on VR interventions for PCC, showcasing its potential in neuropsychological rehabilitation and proposing a possible rehabilitation protocol.