Frontiers in psychology · 2025
Qualitative study on the virtual reality-based empty-chair technique in middle-aged South Korean men.
СтатьяНазвание и аннотация: Перевод в очереди
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…
Ошибки и ограничения
История · было → стало
Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.
Yoo Kieun, Kim Eunha
Аннотация
INTRODUCTION: The gestalt empty-chair technique facilitates dialog between clients and an imagined person or aspect of themselves to explore and resolve emotions or conflicts. Although it has proven to be therapeutic, middle-aged South Korean men may find its traditional format uncomfortable because of cultural norms and traditional gender roles that discourage emotional expression. This study explored the perceptions of a virtual reality (VR)-based adaptation of the empty-chair technique.
METHODS: Fourteen middle-aged South Korean men (aged 40-59 years) participated in sessions involving interaction with a virtual representation of their younger selves in a VR environment, followed by in-depth interviews. Data were analyzed using Smith's Interpretative Phenomenological Analysis to reveal participants' lived experiences.
RESULTS: Three positive experience domains emerged: "emotional reactions from meeting my childhood self," "shifting attitudes toward the self," and the "advantages of using VR." Conversely, three negative experience domains were identified: "difficulty revisiting childhood without constraints," "elements that disrupted immersion," and "areas for improvement."
DISCUSSION: The findings highlight the potential of the VR-based empty-chair technique as a counseling tool for middle-aged men, offering innovative ways to overcome the limitations of the traditional approach.
METHODS: Fourteen middle-aged South Korean men (aged 40-59 years) participated in sessions involving interaction with a virtual representation of their younger selves in a VR environment, followed by in-depth interviews. Data were analyzed using Smith's Interpretative Phenomenological Analysis to reveal participants' lived experiences.
RESULTS: Three positive experience domains emerged: "emotional reactions from meeting my childhood self," "shifting attitudes toward the self," and the "advantages of using VR." Conversely, three negative experience domains were identified: "difficulty revisiting childhood without constraints," "elements that disrupted immersion," and "areas for improvement."
DISCUSSION: The findings highlight the potential of the VR-based empty-chair technique as a counseling tool for middle-aged men, offering innovative ways to overcome the limitations of the traditional approach.