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DOI 10.1109/tvcg.2026.3679117

Медицинская библиотека · IEEE transactions on visualization and computer graphics · 2026

Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality.

Qiu Linjie, Wang Duotun, Li Boyu, Li Jiawei, Shen Yulin, Wang Zeyu, Fan Mingming

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Аннотация

Target selection is a fundamental interaction in virtual reality (VR). But the act of confirming a selection, such as a button press or pinch, can disturb the tracked pose and shift the intended target, which is referred to as the Heisenberg Effect. Prior research has mainly investigated controller input. However, it remains unclear how the effect manifests in the bare-hand input and how score-based techniques may mitigate the effect in different spatial variations. To fill the gap, we conduct a within-subject study to examine the Heisenberg Effect across two input modalities (i.e., controller and hand) and two selection mechanisms (i.e., direct and score-based). Our results show that hand input is more susceptible to the Heisenberg Effect, with direct selection more influenced by target width and score-based selection more sensitive to target density. Based on previous vote-oriented technique and our temporal analysis, we introduce weighted VOTE, a history-based intention accuracy model for target voting, that reweights recent interaction intent to counteract input disturbances. Our evaluation shows the method improves selection accuracy compared to baseline techniques. Finally, we discuss future directions for adaptive selection methods.

Для цитирования: Qiu Linjie, Wang Duotun, Li Boyu, Li Jiawei, Shen Yulin, Wang Zeyu, Fan Mingming. Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality.. IEEE transactions on visualization and computer graphics. 2026. DOI: 10.1109/tvcg.2026.3679117.
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