IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society · 2002
Evaluation of command algorithms for control of upper-extremity neural prostheses.
Сравнительное исследованиеОценочное исследованиеСтатьяПоддержка исследования: вне правительства СШАПоддержка правительства СШАПоддержка службы здравоохранения СШАНазвание и аннотация: Перевод в очереди
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Humbert Scott D, Snyder Scott A, Grill Warren M
Аннотация
Five new command control algorithms were created to enable increased control over grasp force in upper-extremity neural prostheses. Most of these algorithms took advantage of the ability to lock or assign a steady command value to the hand neural prosthesis. Five able-bodied subjects tested the algorithms by using a shoulder controller that controlled a video-simulated hand to repeatedly complete a consistent evaluation task. A generalized estimating equations-based linear model was used to analyze the data. The algorithms were ranked via contrast analyses between the coefficient values from the linear model of the proportional control with lock algorithm, which is the algorithm presently used in neural prostheses, and each of the other algorithms. The algorithms that allowed adjustment of the command value after the hand was locked as well as algorithms that allowed a decrease in controller gain after the hand was locked performed better than the proportional control with lock algorithm. Algorithms that changed command as a function of time performed worse than the proportional control with lock algorithm. Further, the computer-based video simulator proved to be useful as a first-pass evaluation tool for neural prosthesis control.
Предметные рубрики MeSH
AdultAlgorithmsArmArtificial LimbsComputer GraphicsComputer SimulationElectric StimulationFeedbackFemaleHandHand StrengthHumansMaleModels, BiologicalMovementMuscle, SkeletalProsthesis FittingPsychomotor PerformanceQuadriplegiaSensitivity and SpecificityShoulderStress, MechanicalTask Performance and AnalysisUser-Computer InterfaceVisual Perception