Geriatrics (Basel, Switzerland) · 2024
Synergistic Effect of Motivation for the Elderly and Support for Going Out II: Measures to Induce Elderly Men to Go Out.
СтатьяНазвание и аннотация: Перевод в очереди
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Tsutsui Kenta, Ukita Shoko, Kondo Masahiro, Toshima Genta, Miyazaki Naoki, Nagashima Kengo, Ohmura Mitsuyo, Tsuchihashi Saki, Tsuji Yoshitaka, Katoh Makoto, Aida Naomi, Kobayashi Yoshiki, Ohtsu Yui, Fujita Yoshihiro, Tanaka Shukichi, Watanabe Hiroki, Naruse Yasushi, Iizuka Isao, Kato Hiromi, Mashimo Yumi, Senbonmatsu Takaaki
Аннотация
BACKGROUND: The second demonstration experiment of supporting elderly people going out with the Choisoko system was conducted. The first study showed that for women, friends, shopping, convenience, and events are factors that have the potential to be effective motivational factors for encouraging these women to go out. On the other hand, these factors did not lead to any behavioral change in men. Since there are approximately 15 million men over the age of 65 in Japan, behavioral changes in the entire elderly population will not occur without guidance for elderly men to go out.
METHODS: Sixteen elderly men and forty-seven elderly women participated. Interestingly, men are far more passionate about games than women. Therefore, we hypothesized that a preference for games could be a hint as to how we might encourage older men to go out. Then, a second demonstration experiment was conducted, and we analyzed the relationship between six game preferences and the frequency of going out.
RESULTS: Among gaming preferences, men with gaming preferences such as Philanthropists, Achievers, and Free Spirits showed a tendency to go out.
CONCLUSIONS: These stimuli may have the potential to be factors that may encourage elderly men to go out.
METHODS: Sixteen elderly men and forty-seven elderly women participated. Interestingly, men are far more passionate about games than women. Therefore, we hypothesized that a preference for games could be a hint as to how we might encourage older men to go out. Then, a second demonstration experiment was conducted, and we analyzed the relationship between six game preferences and the frequency of going out.
RESULTS: Among gaming preferences, men with gaming preferences such as Philanthropists, Achievers, and Free Spirits showed a tendency to go out.
CONCLUSIONS: These stimuli may have the potential to be factors that may encourage elderly men to go out.