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Journal of functional morphology and kinesiology · 2025

Can We Replicate the Most Demanding Periods of Official Football Matches in Large-Sided Training Games?

СтатьяНазвание и аннотация: Перевод в очереди
Обработка статьи · этапы, ошибки и управление
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Casamichana David, Ulloa Iñaki, Agirrezabalaga Oier, Etxeazarra Ibon, González de Suso José Manuel, Azurza Alfonso, Calzon Bixen, Arrieta Jon Mikel, Sasiain Iñigo, Ollora Jon, Barba Eider, Erkizia Beñat, Lazkano Aitor, Clemente Filipe Manuel, Castellano Julen

Аннотация

Objective: This study aimed to compare the external load demands of large-sided games, with and without regulatory interruptions, to the average (FOOTmatch) and most demanding scenarios (MDSmatch) observed in official football matches, taking into account players' pitch positions. Methods: Large-sided training games were implemented with regulatory interruptions (FOOTtask) and without interruptions (MURDtask), during which a coach continuously introduced new balls to maximise effective playing time. GPS data were collected from eight official matches and six training sessions, involving a total of 30 young male football players. Results: MURDtask surpassed FOOTmatch, FOOTtask, and even MDSmatch in distance covered (Effect Size = 0.6-2.5), and equaled MDSmatch in the number of decelerations > 3 m·s-2. Both FOOTtask and MURDtask exceeded the average match demands in most locomotor external load variables, except for sprinting efforts > 28 km·h-1. However, none of the training games reached the peak values of MDSmatch in high-speed running or high-intensity accelerations and decelerations (>4 m·s-2). Positional analysis revealed significantly higher values in MDSmatch for most variables, except for decelerations <-3 m·s-2. Conclusions: MURDtask is a useful strategy to overload players, but additional tasks are required to replicate high-speed and high-intensity accelerations and decelerations typical of MDSmatch.

ИП Урсолов Владлен Сергеевич

ИНН 500118482352 · ОГРНИП 314500117700049

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