Frontiers in digital health · 2025
Virtual reality for training emergency medicine residents in emergency scenarios: usefulness of a tutorial to enhance the simulation experience.
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Vittadello A, Savino S, Bressan S, Costa M, Boscolo A, Sella N, Pettenuzzo T, Zarantonello F, De Cassai A, Chang T, Navalesi P, Mormando G
Аннотация
INTRODUCTION: Critical events in healthcare require a rapid and coordinated approach: simulation has been demonstrated a valid technique for training in emergency. Virtual Reality (VR) is an innovative technology that has revolutionized simulation training and healthcare professional development. A key phase of a simulation session with manikin consists in a familiarization with setting and equipment. The primary objective of this study is to investigate whether familiarization with a VR tutorial can change the perception of cases.
METHODS: Emergency medicine residents were randomly assigned to the Intervention group (n = 21) who undergone familiarization tutorial prior to the clinical scenario to a Control group (n = 21) where no familiarization tutorial was provided before the clinical scenario.
RESULTS: No significant differences were found between the two groups regarding perceived ease of use, but the Intervention group found VR familiarization useful and the Control group found it necessary to implement a VR tutorial. VR training was generally perceived by learners as a useful technology for training as confirmed by the literature.
DISCUSSION: Familiarization seems to be an important phase of simulation-based training for trainees, even when running a VR-based simulation for an emergency scenario; it should be incorporated into the clinical VR sessions for simulation in healthcare settings.
METHODS: Emergency medicine residents were randomly assigned to the Intervention group (n = 21) who undergone familiarization tutorial prior to the clinical scenario to a Control group (n = 21) where no familiarization tutorial was provided before the clinical scenario.
RESULTS: No significant differences were found between the two groups regarding perceived ease of use, but the Intervention group found VR familiarization useful and the Control group found it necessary to implement a VR tutorial. VR training was generally perceived by learners as a useful technology for training as confirmed by the literature.
DISCUSSION: Familiarization seems to be an important phase of simulation-based training for trainees, even when running a VR-based simulation for an emergency scenario; it should be incorporated into the clinical VR sessions for simulation in healthcare settings.