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DOI 10.3109/09638237.2012.664302

Медицинская библиотека · Journal of mental health (Abingdon, England) · 2012

Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study.

Fernández-Aranda Fernando, Jiménez-Murcia Susana, Santamaría Juan J, Gunnard Katarina, Soto Antonio, Kalapanidas Elias, Bults Richard G A, Davarakis Costas, Ganchev Todor, Granero Roser, Konstantas Dimitri, Kostoulas Theodoros P, Lam Tony, Lucas Mikkel, Masuet-Aumatell Cristina, Moussa Maher H, Nielsen Jeppe, Penelo Eva

Контролируемое клиническое исследованиеСтатьяМногоцентровое исследованиеПоддержка исследования: вне правительства СШАПеревод в очереди

Аннотация

BACKGROUND

Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games in the treatment of some abnormal behaviours, there is a lack of serious games specially designed for treating mental disorders.

AIM: The purpose of our project was to develop and evaluate a serious video game designed to remediate attitudinal, behavioural and emotional processes of patients with impulse-related disorders.

METHOD AND

RESULTS

The video game was created and developed within the European research project PlayMancer. It aims to prove potential capacity to change underlying attitudinal, behavioural and emotional processes of patients with impulse-related disorders. New interaction modes were provided by newly developed components, such as emotion recognition from speech, face and physiological reactions, while specific impulsive reactions were elicited. The video game uses biofeedback for helping patients to learn relaxation skills, acquire better self-control strategies and develop new emotional regulation strategies. In this article, we present a description of the video game used, rationale, user requirements, usability and preliminary data, in several mental disorders.

Для цитирования: Fernández-Aranda Fernando, Jiménez-Murcia Susana, Santamaría Juan J, Gunnard Katarina, Soto Antonio, Kalapanidas Elias, Bults Richard G A, Davarakis Costas, Ganchev Todor, Granero Roser, Konstantas Dimitri, Kostoulas Theodoros P, Lam Tony, Lucas Mikkel, Masuet-Aumatell Cristina, Moussa Maher H, Nielsen Jeppe, Penelo Eva. Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study.. Journal of mental health (Abingdon, England). 2012. DOI: 10.3109/09638237.2012.664302.

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