MedElevator Войти в исследования
← Поиск публикаций

DOI 10.1177/20552076261484009

Медицинская библиотека · Digital health · 2026

Working under pressure: How virtual reality and psychoeducation shape stress and moral distress responses in nurses.

Parkington Karisa, Rouleau-Tang Marianne, Bhat Amit, Martin Josh, Rueda Alice, Teferra Bazen Gashaw, Liu Yuqing, Ivanov Martin, Darnell Benjamin C, Beavers Lindsay, Campbell Douglas M, Torres Andrei, Lou Wendy, Nazarov Anthony, Ashbaugh Andrea R, Litz Brett, Jetly Rakesh, Strudwick Gillian, Dubrowski Adam, Kapralos Bill, Krishnan Sridhar, Bhat Venkat

СтатьяПеревод в очереди

Аннотация

INTRODUCTION

Nurses face high levels of stress, particularly in high-pressure environments, such as hospitals. Digital interventions, including virtual reality (VR), offer promising avenues for educating frontline workers, monitoring momentary distress, and delivering evidence-based stress-reduction programs.

OBJECTIVES

This study examined: (1) the tolerability, realism, and utility of a VR simulation for eliciting and monitoring stress among nurses; (2) within- (repeated measures) and between- (demographics) participant differences in stress and moral distress responses throughout the VR simulation and across runs; (3) knowledge retention of psychoeducation content; and (4) perceived success and helpfulness of stress-reduction strategies.

METHODS

Nursing professionals (N = 99) completed two runs of a hospital-based VR simulation interspersed with an 8-minute psychoeducation video regarding moral distress and stress-reduction techniques. Stress and moral distress were assessed in real-time during the simulation, alongside post-VR questionnaires assessing presence and cybersickness, and two interviews (debriefing and exit), analyzed using a qualitative coding schema. The STROBE checklist guided results reporting.

RESULTS

The VR simulation elicited distinct non-linear trajectories of acute stress and moral distress across simulation checkpoints and runs. The intervention was well-tolerated with low cybersickness (VRSQ: M = 13.29), high general presence (IPQ: Mdn = 5.00), and moderate spatial presence and realism (IPQ: Mdn = 3.00). Most participants recalled at least two of the three stress-reduction techniques with high ratings of perceived understanding and helpfulness. However, objective assessments revealed overestimations of conceptual understanding, highlighting gaps in knowledge retention and indicating that tailored, multi-modal psychoeducation may be necessary to ensure consistent uptake and effectiveness across the nursing workforce.

CONCLUSION

Our hospital-based immersive VR simulation is a feasible and ethically sound method for inducing and monitoring stress and moral distress in nurses. Findings underscore the importance of triangulating self-report and objective measures to assess intervention effectiveness and inform future digital health education strategies.

Для цитирования: Parkington Karisa, Rouleau-Tang Marianne, Bhat Amit, Martin Josh, Rueda Alice, Teferra Bazen Gashaw, Liu Yuqing, Ivanov Martin, Darnell Benjamin C, Beavers Lindsay, Campbell Douglas M, Torres Andrei, Lou Wendy, Nazarov Anthony, Ashbaugh Andrea R, Litz Brett, Jetly Rakesh, Strudwick Gillian, Dubrowski Adam, Kapralos Bill, Krishnan Sridhar, Bhat Venkat. Working under pressure: How virtual reality and psychoeducation shape stress and moral distress responses in nurses.. Digital health. 2026. DOI: 10.1177/20552076261484009.
Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.