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DOI 10.1109/tvcg.2026.3679919

Медицинская библиотека · IEEE transactions on visualization and computer graphics · 2026

RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation.

Chen Peng, Wei Xiaobao, Yang Yi, Yao Naiming, Chen Hui, Tian Feng

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Аннотация

Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue but lack realistic textures, large-model-based 2D methods produce natural appearances but incur prohibitive computational costs. Recently, 3D Gaussian Splatting (3DGS)-based methods achieve efficient and realistic rendering but remain speaker-only and ignore social relationships. We introduce RSATalker, the first framework that leverages 3DGS for realistic and socially-aware talking head generation, with support for multi-turn conversation. Our method first drives mesh-based 3D facial motion from speech, then binds 3D Gaussians to mesh facets to render high-fidelity 2D avatar videos. To capture interpersonal dynamics, we propose a socially-aware module that encodes social relationships, including blood and non-blood as well as equal and unequal, into high-level embeddings through a learnable query mechanism. We design a three-stage training paradigm and construct the RSATalker dataset with speech-mesh-image triplets annotated with social relationships. Our method supports applications such as VR telepresence, social VR, and embodied conversational agents. The socially-aware conditioning can also be extended to other human motion generation tasks. Extensive experiments demonstrate that RSATalker achieves state-of-the-art performance in both realism and social awareness. The code and dataset will be released.

Для цитирования: Chen Peng, Wei Xiaobao, Yang Yi, Yao Naiming, Chen Hui, Tian Feng. RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation.. IEEE transactions on visualization and computer graphics. 2026. DOI: 10.1109/tvcg.2026.3679919.

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