MedElevator Войти в исследования
← Поиск публикаций

DOI 10.1016/j.clinsp.2025.100704

Медицинская библиотека · Clinics (Sao Paulo, Brazil) · 2025

The cognitive and motor effects of immersive virtual reality in individuals with neurocognitive disorder: randomized controlled trial protocol.

Chaya Maristela, Bacha Jessica Maria Ribeiro, Lagos Paula, Terzian Vitória, Souza Ana Claudia, Anjos Luciana Dos, Greve Julia Maria D'Andrea, Magaldi Regina Miksian, Gil Gislaine, Busse Alexandre Leopold, Pompeu José Eduardo

СтатьяПротокол клинического исследованияПеревод пока не подготовлен

Аннотация

OBJECTIVE

To assess the cognitive and motor effects of an intervention utilizing commercial immersive virtual reality (IVR) games in older adults diagnosed with mild neurocognitive disorder (mild NCD) or mild major neurocognitive disorder and compare these effects with those of a motor-cognitive integrated exercise program.

METHODS

This randomized controlled trial will include volunteers aged 60 years and older diagnosed with mild NCD or mild major NCD. Participants will be randomly assigned to two groups, each undergoing two 45-minute sessions weekly for seven weeks. The Virtual Reality Group (VRG) will engage in six IVR games, while the Exercise Group (EG) will perform integrated motor-cognitive exercises. Outcomes will be measured using the mini-BESTest, Dynamic Gait Index, Box and Block Test, 1-minute sit-to-stand test, Grip Strength Test, Neurocognitive Battery, Word Accentuation Test, Patient Health Questionnaire-9, Generalized Anxiety Disorder-7, Montreal Cognitive Assessment, and Functional Activities Questionnaire. Sample size calculation indicates 32 participants (16 per group) to achieve 80 % power with α = 0.05, accounting for 20 % attrition. The trial is registered at the Brazilian Clinical Trials Registry (RBR-2kk9vnh).

RESULTS

It is hypothesized that participants in the VRG will demonstrate greater improvements in cognitive and motor performance compared to the EG.

CONCLUSIONS

This study aims to determine whether commercial IVR games can serve as effective cognitive and motor interventions for individuals with mild NCD or mild major NCD.

Для цитирования: Chaya Maristela, Bacha Jessica Maria Ribeiro, Lagos Paula, Terzian Vitória, Souza Ana Claudia, Anjos Luciana Dos, Greve Julia Maria D'Andrea, Magaldi Regina Miksian, Gil Gislaine, Busse Alexandre Leopold, Pompeu José Eduardo. The cognitive and motor effects of immersive virtual reality in individuals with neurocognitive disorder: randomized controlled trial protocol.. Clinics (Sao Paulo, Brazil). 2025. DOI: 10.1016/j.clinsp.2025.100704.

Предметные рубрики MeSH

Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.