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DOI 10.1016/j.comppsych.2024.152500

Медицинская библиотека · Comprehensive psychiatry · 2024

Going beyond video game consumption when considering Internet Gaming Disorder.

Cekic Sezen, Bediou Benoît, Achab Sophia, Rich Michael, Green C Shawn, Bavelier Daphné

СтатьяПоддержка исследования: вне правительства СШАПеревод пока не подготовлен

Аннотация

BACKGROUND

Recognizing the crucial importance of understanding the impact of video games on health in today's gaming-dominated world, our study aimed to investigate the relationship between gaming time and Internet Gaming Disorder (IGD). Despite the widespread assumption that a connection exists between both, previous studies have revealed highly variable associations, highlighting significant weaknesses in establishing a robust link.

METHODS

To unravel this complex relationship, we recruited two independent samples of League of Legends players. We combined the collection of self-reported and actual gameplay data, together with assessments of mental health, personality traits, and cognitive abilities.

RESULTS

Surprisingly, none of the gaming variables demonstrated a robust and stable association with IGD, regardless of whether players spent less than or more than 30 hours per week gaming-a threshold suggested by the American Psychiatric Association as a potential indicator of disordered gaming. Notably, mental health factors, such as anxiety, depression and ADHD, emerged as the most influential predictors of IGD.

CONCLUSION

These findings, replicated across two independent samples, challenge the prevailing belief that limiting screen time alone effectively combats IGD. Instead, mental health factors play a crucial role in mitigating risks associated with gaming. Policies focusing solely on restricting screen time are insufficient in reducing the prevalence or symptoms of IGD. Rather, a comprehensive approach that considers mental health and key personality traits must be adopted to safeguard the well-being of individuals engaged in gaming.

Для цитирования: Cekic Sezen, Bediou Benoît, Achab Sophia, Rich Michael, Green C Shawn, Bavelier Daphné. Going beyond video game consumption when considering Internet Gaming Disorder.. Comprehensive psychiatry. 2024. DOI: 10.1016/j.comppsych.2024.152500.

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