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DOI 10.1177/17474930261448299

Медицинская библиотека · International journal of stroke : official journal of the International Stroke Society · 2026

Game-based rehabilitation improves upper limb movement capacity compared to task-based training in people post-stroke: Kinematic analyses from the EnteRtain randomized clinical trial.

Ali A Sulfikar, Arumugam Ashokan, Häger Charlotte K, N Girish, Nirmal Punitha, Natarajan Manikandan, Solomon John M, Guddattu Vasudeva, Pai Aparna R, Kumaran D Senthil

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Аннотация

BACKGROUND AND AIMS: Although many gaming systems for early stroke rehabilitation capture kinematic data, studies on upper limb (UL) movement capacity analysis after virtual reality (VR)-based gaming interventions remain limited. This study is a secondary analysis of the EnteRtain randomized clinical trial and aims to examine the effects of gamified rehabilitation using a low-cost arm rehabilitation system compared to task-based training on UL movement capacity in individuals with acute or subacute stroke.

METHODS

This secondary analysis used data from a randomized, multicenter, single-blind clinical trial involving 120 participants (91 males) with unilateral stroke and an UL Brunnstrom motor recovery stage ⩾1 to ⩽5, recruited from four centers across India. Participants received either gamified training with the ArmAbleTM device (experimental group; n = 64) or task-based training (control group; n = 56), alongside conventional therapy for 2 h/day, 6 days/week, over 2 weeks, followed by 4 weeks of home-based UL rehabilitation. Movement capacity outcomes (reach distance, time, and movement velocity) were assessed by blinded evaluators at 2 and 6 weeks and analyzed using a linear mixed-effects regression model.

RESULTS

At 6 weeks, the experimental group demonstrated significantly greater improvements compared to control group in movement velocity for reaches to both near (mean difference (95% confidence interval (CI)): -2.8 (-5.0, -0.75); p = 0.008) and far targets (-2.7 (-4.9, -0.51); p = 0.016). No significant differences were, however, observed at 2 weeks. Changes in reach distance and movement time were not statistically significant between the groups at any time point.

CONCLUSION

Gamified rehabilitation with the ArmAbletm device enhanced UL movement velocity at 6 weeks compared to task-based training in individuals recovering from acute/subacute stroke. These findings support the use of ArmAbletm both as an engaging therapeutic tool and as a quantitative assessment platform for evaluating UL function post-stroke.

CLINICAL TRIALS REGISTRY NUMBER: CTRI/2020/09/027651.

Для цитирования: Ali A Sulfikar, Arumugam Ashokan, Häger Charlotte K, N Girish, Nirmal Punitha, Natarajan Manikandan, Solomon John M, Guddattu Vasudeva, Pai Aparna R, Kumaran D Senthil. Game-based rehabilitation improves upper limb movement capacity compared to task-based training in people post-stroke: Kinematic analyses from the EnteRtain randomized clinical trial.. International journal of stroke : official journal of the International Stroke Society. 2026. DOI: 10.1177/17474930261448299.
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