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DOI 10.1016/j.actpsy.2022.103494

Медицинская библиотека · Acta psychologica · 2022

Hand dominance in the performance and perceptions of virtual reach control.

Nataraj Raviraj, Sanford Sean, Liu Mingxiao, Harel Noam Y

СтатьяПеревод пока не подготовлен

Аннотация

PURPOSE: Efforts to optimize human-computer interactions are becoming increasingly prevalent, especially with virtual reality (VR) rehabilitation paradigms that utilize engaging interfaces. We hypothesized that motor and perceptional behaviors within a virtual environment are modulated uniquely through different modes of control of a hand avatar depending on limb dominance. This study investigated the effects of limb dominance on performance and concurrent changes in perceptions, such as time-based measures for intentional binding, during virtual reach-to-grasp.

METHODS

Participants (n = 16, healthy) controlled a virtual hand through their own hand motions with control adaptations in speed, noise, and automation.

RESULTS

A significant (p < 0.01) positive relationship between performance (reaching pathlength) and binding (time-interval estimation of beep-sound after grasp contact) was observed for the dominant hand. Unique changes in performance (p < 0.0001) and binding (p < 0.0001) were observed depending on handedness and which control mode was applied.

CONCLUSIONS

Developers of VR paradigms should consider limb dominance to optimize settings that facilitate better performance and perceptional engagement. Adapting VR rehabilitation for handedness may particularly benefit unilateral impairments, like hemiparesis or single-limb amputation.

Для цитирования: Nataraj Raviraj, Sanford Sean, Liu Mingxiao, Harel Noam Y. Hand dominance in the performance and perceptions of virtual reach control.. Acta psychologica. 2022. DOI: 10.1016/j.actpsy.2022.103494.

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