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DOI 10.3414/me16-02-0014

Медицинская библиотека · Methods of information in medicine · 2017

Can 3D Gamified Simulations Be Valid Vocational Training Tools for Persons with Intellectual Disability? An Experiment Based on a Real-life Situation.

von Barnekow Ariel, Bonet-Codina Núria, Tost Dani

СтатьяПеревод пока не подготовлен

Аннотация

OBJECTIVE

To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability.

METHODS

A 3D gamified simulation composed by a set of training tasks for cleaning in hostelry was developed in collaboration with professionals of a real hostel and pedagogues of a special needs school. The learning objectives focus on the acquisition of vocabulary skills, work procedures, social abilities and risk prevention. Several accessibility features were developed to make the tasks easy to do from a technological point-of-view. A pilot experiment was conducted to test the pedagogical efficacy of this tool on intellectually disabled workers and students.

RESULTS

User scores in the gamified simulation follow a curve of increasing progression. When confronted with reality, they recognized the scenario and tried to reproduce what they had learned in the simulation. Finally, they were interested in the tool, they showed a strong feeling of immersion and engagement, and they reported having fun.

CONCLUSIONS

On the basis of this experiment we believe that 3D gamified simulations can be efficient tools to train social and professional skills of persons with intellectual disabilities contributing thus to foster their social inclusion through work.

Для цитирования: von Barnekow Ariel, Bonet-Codina Núria, Tost Dani. Can 3D Gamified Simulations Be Valid Vocational Training Tools for Persons with Intellectual Disability? An Experiment Based on a Real-life Situation.. Methods of information in medicine. 2017. DOI: 10.3414/me16-02-0014.

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