Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society · 2003
A virtual reality system for the assessment and rehabilitation of the activities of daily living.
Оценочное исследованиеСтатьяПоддержка исследования: вне правительства СШАНазвание и аннотация: Перевод пока не подготовлен
Обработка статьи · этапы, ошибки и управление
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Ошибки и ограничения
История · было → стало
Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.
Lee Jang Han, Ku Jeonghun, Cho Wongeun, Hahn Won Yong, Kim In Y, Lee Sang-Min, Kang Younjoo, Kim Deog Young, Yu Taewon, Wiederhold Brenda K, Wiederhold Mark D, Kim Sun I
Аннотация
Successful rehabilitation with respect to the activities of daily living (ADL) requires accurate and effective assessment and training. A number of studies have emphasized the requirement for rehabilitation methods that are both relevant to the patient's real world environment, and that can also be transferred to other daily living tasks. Virtual reality (VR) has many advantages over other ADL rehabilitation techniques, and offers the potential to develop a human performance testing and training environment. Therefore, in this study, the virtual supermarket was developed and the possibility of using a VR system to assess and train cognitive ability in ADL investigated. This study demonstrates that VR technology offers great promise in the field of ADL training.