MedElevator Войти в исследования
← Поиск публикаций

DOI 10.1109/tvcg.2025.3549561

Медицинская библиотека · IEEE transactions on visualization and computer graphics · 2025

ArmVR: Innovative Design Combining Virtual Reality Technology and Mechanical Equipment in Stroke Rehabilitation Therapy.

Qu Jing, Bu Lingguo, Chen Zhongxin, Jin Yalu, Zhao Lei, Zhu Shantong, Guo Fenghe

СтатьяПоддержка исследования: вне правительства СШАПеревод пока не подготовлен

Аннотация

The rising incidence of stroke has created a significant global public health challenge. The immersive qualities of virtual reality (VR) technology, along with its distinct advantages, make it a promising tool for stroke rehabilitation. To address this challenge, developing VR-based upper limb rehabilitation systems has become a critical research focus. This study developed and evaluated an innovative ArmVR system that combines VR technology with rehabilitation hardware to improve recovery outcomes for stroke patients. Through comprehensive assessments, including neurofeedback, pressure feedback, and subjective feedback, the results suggest that VR technology has the potential to positively support the recovery of cognitive and motor functions. Different VR environments affect rehabilitation outcomes: forest scenarios aid emotional relaxation, while city scenarios better activate motor centers in stroke patients. The study also identified variations in responses among different user groups. Normal users showed significant changes in cognitive function, whereas stroke patients primarily experienced motor function recovery. These findings suggest that VR-integrated rehabilitation systems possess great potential, and personalized design can further enhance recovery outcomes, meet diverse patient needs, and ultimately improve quality of life.

Для цитирования: Qu Jing, Bu Lingguo, Chen Zhongxin, Jin Yalu, Zhao Lei, Zhu Shantong, Guo Fenghe. ArmVR: Innovative Design Combining Virtual Reality Technology and Mechanical Equipment in Stroke Rehabilitation Therapy.. IEEE transactions on visualization and computer graphics. 2025. DOI: 10.1109/tvcg.2025.3549561.

Предметные рубрики MeSH

Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.