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DOI 10.1136/bmjopen-2024-089672

Медицинская библиотека · BMJ open · 2025

Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb in acute and subacute Stroke (RHOMBUS II): results of a feasibility randomised controlled trial.

Butcher Tom, Warland Alyson, Stewart Victoria, Aweid Basaam, Samiyappan Arul, Kal Elmar, Ryan Jennifer, Athanasiou Dimitrios A, Baker Karen, Singla-Buxarrais Guillem, Anokye Nana, Pound Carole, Gowing Francesca, Norris Meriel, Kilbride Cherry

СтатьяРандомизированное исследованиеПеревод пока не подготовлен

Аннотация

OBJECTIVE

To investigate the safety, feasibility and acceptability of the Neurofenix platform for upper-limb rehabilitation in acute and subacute stroke.

DESIGN

A feasibility randomised controlled trial with a parallel process evaluation.

SETTING

Acute Stroke Unit and participants' homes (London, UK).

PARTICIPANTS

24 adults (>18 years), acute and subacute poststroke, new unilateral weakness, scoring 9-25 on the Motricity Index (elbow and shoulder), with sufficient cognitive and communicative abilities to participate.

INTERVENTIONS: Participants randomised to the intervention or control group on a 2:1 ratio. The intervention group (n=16) received usual care plus the Neurofenix platform for 7 weeks. The control group (n=8) received usual care only.

OUTCOMES: Safety was assessed through adverse events (AEs), pain, spasticity and fatigue. Feasibility was assessed through training and support requirements and intervention fidelity. Acceptability was assessed through a satisfaction questionnaire. Impairment, activity and participation outcomes were also collected at baseline and 7 weeks to assess their suitability for use in a definitive trial.

RANDOMISATION: Computer-generated, allocation sequence concealed by opaque, sealed envelopes.

BLINDING: Participants and assessors were not blinded; statistician blinded for data processing and analysis.

RESULTS

192 stroke survivors were screened for eligibility, and 24 were recruited and randomised. Intervention group: n=16, mean age 66.5 years; median 9.5 days post stroke.

CONTROL GROUP: n=8, mean age 64.6 years; median 17.5 days post stroke. Three participants withdrew before the 7-week assessment, n=21 included in the analysis (intervention group n=15; control group n=6). No significant group differences in fatigue, spasticity, pain scores or total number of AEs. The median (IQR) time to train participants was 98 (64) min over 1-3 sessions. Participants trained with the platform for a median (range) of 11 (1-58) hours, equating to 94 min extra per week. The mean satisfaction score was 34.9 out of 40.

CONCLUSION

The Neurofenix platform is safe, feasible and well accepted as an adjunct to usual care in acute and subacute stroke rehabilitation. There was a wide range of engagement with the platform in a cohort of stroke survivors which was varied in age and level of impairment. Recruitment, training and support were manageable and completion of data was good, indicating that a future randomised controlled trial would be feasible.

TRIAL REGISTRATION NUMBER: ISRCTN11440079.

Для цитирования: Butcher Tom, Warland Alyson, Stewart Victoria, Aweid Basaam, Samiyappan Arul, Kal Elmar, Ryan Jennifer, Athanasiou Dimitrios A, Baker Karen, Singla-Buxarrais Guillem, Anokye Nana, Pound Carole, Gowing Francesca, Norris Meriel, Kilbride Cherry. Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb in acute and subacute Stroke (RHOMBUS II): results of a feasibility randomised controlled trial.. BMJ open. 2025. DOI: 10.1136/bmjopen-2024-089672.

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