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DOI 10.1186/s12984-025-01541-y

Медицинская библиотека · Journal of neuroengineering and rehabilitation · 2025

Myoelectric pattern recognition with virtual reality and serious gaming improves upper limb function in chronic stroke: a single case experimental design study.

Munoz-Novoa Maria, Kristoffersen Morten B, Sunnerhagen Katharina S, Naber Autumn, Ortiz-Catalan Max, Alt Murphy Margit

Клиническое исследованиеСтатьяПоддержка исследования: вне правительства СШАПеревод пока не подготовлен

Аннотация

BACKGROUND

Myoelectric pattern recognition (MPR) combines multiple surface electromyography channels with a machine learning algorithm to decode motor intention with an aim to enhance upper limb function after stroke. This study aims to determine the feasibility and preliminary effectiveness of a novel intervention combining MPR, virtual reality (VR), and serious gaming to improve upper limb function in people with chronic stroke.

METHODS

In this single case experimental A-B-A design study, six individuals with chronic stroke and moderate to severe upper limb impairment completed 18, 2 h sessions, 3 times a week. Repeated assessments were performed using the Fugl-Meyer Assessment of Upper Extremity (FMA-UE), Action Research Arm Test (ARAT), grip strength, and kinematics of the drinking task at baseline, during, and post intervention. The results were analyzed by using visual analysis and Tau-U statistics.

RESULTS

All participants improved upper limb function assessed by FMA-UE (Tau-U 0.72-1.0), and five out of six improved beyond the minimal clinical important difference (MCID). Four participants improved ARAT and grip strength scores (Tau-U 0.84-1.0), with one reaching the MCID for ARAT. Three out of four participants in the kinematic analysis achieved improvements beyond the MCID in movement time and smoothness, two with a Tau-U > 0.90, and two participants improved trunk displacement beyond the MCID (Tau-U 0.68). Most participants showed some deterioration in the follow-up phase.

CONCLUSIONS

MPR combined with VR and serious gaming is a feasible and promising intervention for improving upper limb function in people with chronic stroke.

TRIAL REGISTRATION: ClinicalTrials.gov, reference number NCT04154371.

Для цитирования: Munoz-Novoa Maria, Kristoffersen Morten B, Sunnerhagen Katharina S, Naber Autumn, Ortiz-Catalan Max, Alt Murphy Margit. Myoelectric pattern recognition with virtual reality and serious gaming improves upper limb function in chronic stroke: a single case experimental design study.. Journal of neuroengineering and rehabilitation. 2025. DOI: 10.1186/s12984-025-01541-y.

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