MedElevator Войти в исследования
← Поиск публикаций

DOI 10.1016/j.amepre.2026.108599

Медицинская библиотека · American journal of preventive medicine · 2026

Efficacy of an Augmented Reality Location-Based Game on Physical Activity in Middle-Aged Sedentary Workers.

Yen Hsin-Yen, Liu Fang-Yu, Huang Hao-Yun

СтатьяПеревод пока не подготовлен

Аннотация

INTRODUCTION

Prolonged sitting and physical inactivity among office workers pose severe global health risks. Location-based games have emerged as a novel gamified approach to counteract these sedentary lifestyles. This study investigated the effectiveness of a location-based game on physical activity behaviors, psychological determinants, and body composition.

STUDY

DESIGN

The study design used a two-arm, non-randomized controlled trial between February and May 2025.

PARTICIPANTS

Participants were 70 sedentary office workers aged 40 years and above who were assigned to experimental and control groups.

INTERVENTION: The experimental group engaged in an 8-week intervention that integrated location-based gameplay, Pikmin Bloom, with progressive daily step goals monitored via a chatbot.

MAIN OUTCOME MEASURES: The evaluation used a self-reported questionnaire and objective body composition metrics.

RESULTS

The experimental group had achieved significant within-group improvements in walking and total physical activity after the intervention. Significant group-by-time interactions were observed for all body composition parameters, with the experimental group demonstrating superior improvements in body weight, body mass index, body fat percentage, and skeletal muscle mass compared to the control group.

CONCLUSION

These findings suggest that location-based games can serve as efficacious and accessible mHealth tools for modifying health behaviors in sedentary populations. By transforming routine walking into an interesting and engaging experience, such interventions yield meaningful enhancements in physical activity for occupational health promotion.

TRIAL REGISTRATION: The study protocol was preregistered at ClinicalTrials.gov (NCT06910995).

Для цитирования: Yen Hsin-Yen, Liu Fang-Yu, Huang Hao-Yun. Efficacy of an Augmented Reality Location-Based Game on Physical Activity in Middle-Aged Sedentary Workers.. American journal of preventive medicine. 2026. DOI: 10.1016/j.amepre.2026.108599.
Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.