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DOI 10.17085/apm.26600

Медицинская библиотека · Anesthesia and pain medicine · 2026

Active virtual reality increases pain tolerance compared to passive virtual reality: a randomized crossover study of healthy volunteers.

Rodriguez Samuel T, Makarewicz Nathan, Jimenez Ricardo T, Sridhar Kanch, Wang Ellen Y, Suen Man Yee, Zuniga-Hernandez Michelle, Ko Brian, Feng Ruth, Pinedo Kassandra, Arshad Faaizah, Caruso Thomas J

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Аннотация

BACKGROUND

Virtual reality (VR) reduces pain and anxiety, but influencing factors remain ambiguous. This study evaluated the effect of interactivity within a VR experience on heat pain threshold (HPT), pressure pain threshold (PPT), and immediate and recalled pain and anxiety.

METHODS

The Stanford Chariot Program conducted this prospective, randomized, crossover clinical trial at Stanford Children's Hospital Stanford, Stanford Hospital, and Stanford Medical School. Healthy adult participants meeting inclusion criteria were randomized by hand dominance and condition sequence and underwent standardized pain threshold tests with a heat thermode or pressure algometer during active and passive VR conditions. The primary outcome was the impact of active VR on HPT. Secondary outcomes evaluated its effects on PPT, immediate and recalled pain, and immediate and recalled anxiety.

RESULTS

163 total participants were included, 81 who underwent HPT testing and 82 who underwent PPT testing. Active VR increased pain thresholds for both HPT (P = 0.0001) and PPT (P ≤ 0.0001). There was no difference in initial pain scores between VR conditions for HPT (P = 0.63), though there was for PPT (P = 0.006). There was no difference in recalled pain scores for HPT (P = 0.13) or PPT (P = 0.39). Active VR reduced initial and recalled anxiety scores for HPT (P = 0.012, P = 0.002; respectively) and initial anxiety scores for PPT (P = 0.04). Recalled anxiety scores for PPT did not differ (P = 0.32).

CONCLUSIONS

Active VR improved pain tolerance and anxiety more than passive VR.

Для цитирования: Rodriguez Samuel T, Makarewicz Nathan, Jimenez Ricardo T, Sridhar Kanch, Wang Ellen Y, Suen Man Yee, Zuniga-Hernandez Michelle, Ko Brian, Feng Ruth, Pinedo Kassandra, Arshad Faaizah, Caruso Thomas J. Active virtual reality increases pain tolerance compared to passive virtual reality: a randomized crossover study of healthy volunteers.. Anesthesia and pain medicine. 2026. DOI: 10.17085/apm.26600.
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