AIDS education and prevention : official publication of the International Society for AIDS Education · 2026
Design, Implementation, and Pilot Evaluation of the Save Yourself Board Game as a Game-Based Science Communication Intervention for HIV/AIDS Awareness Among University Students.
СтатьяНазвание и аннотация: Перевод в очереди
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…
Ошибки и ограничения
История · было → стало
Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.
Kadri Mohammad Sibtain, Su Liang-Chen, Salsabilita Paxia Dyani Ariadna
Аннотация
This pilot study introduces Save Yourself, an educational board game designed to teach HIV/AIDS biology and prevention, enhance science communication, and reduce stigma. Using a single-group pretest/posttest design, 42 university students (Mage = 24.6) completed a 20-item HIV/AIDS knowledge quiz, evaluation items, and open-ended feedback. Paired samples t tests revealed significant knowledge gains (pre: M = 64.97%, SD = 9.77; post: M = 85.10%, SD = 7.86; t(41) = -10.68, p < .001, d = -1.65), with large improvements in transmission and prevention subscales. Descriptive ratings were high for gameplay, clarity, and mechanics (≈ 4.5/5). A binomial test showed 81% of participants felt the game addressed stigma (p < .001). Thematic analysis identified seven areas for improvement, including balance of fun and learning, clarity of instructions, and social impact. Measurement issues emerged, as the Educational Game Scale showed poor reliability (α = -.04). Overall, Save Yourself shows promise as a low-tech, engaging HIV/AIDS education tool.