MedElevator Войти в исследования
← Поиск публикаций

DOI 10.1038/s41598-017-05826-8

Медицинская библиотека · Scientific reports · 2017

Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia.

Franceschini Sandro, Trevisan Piergiorgio, Ronconi Luca, Bertoni Sara, Colmar Susan, Double Kit, Facoetti Andrea, Gori Simone

СтатьяПоддержка исследования: вне правительства СШАПеревод в очереди

Аннотация

Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched groups of English-speaking children with dyslexia before and after they played AVG or non-action video games. The speed of words recognition and phonological decoding increased after playing AVG, but not non-action video games. Furthermore, focused visuo-spatial attention and visual-to-auditory attentional shifting also improved only after AVG training. This unconventional reading remediation program also increased phonological short-term memory and phoneme blending skills. Our report shows that an enhancement of visuo-spatial attention and phonological working memory, and an acceleration of visual-to-auditory attentional shifting can directly translate into better reading in English-speaking children with dyslexia.

Для цитирования: Franceschini Sandro, Trevisan Piergiorgio, Ronconi Luca, Bertoni Sara, Colmar Susan, Double Kit, Facoetti Andrea, Gori Simone. Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia.. Scientific reports. 2017. DOI: 10.1038/s41598-017-05826-8.

Предметные рубрики MeSH

Подготовка и перевод публикации
Обработка статьи · этапы, ошибки и управление
Загрузка состояния…

История · было → стало

Состояние обновляется каждые 5 секунд, пока блок открыт. Процент показывается только там, где известен объём работы. Пауза останавливает продолжение этапа; текущий запрос к источнику может завершиться.

Тип публикации указан по данным источника. Уровень доказательности автоматически не присваивается.