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DOI 10.1186/s13052-022-01299-2

Медицинская библиотека · Italian journal of pediatrics · 2022

Prevalence and types of video gaming and gambling activities among adolescent public school students: findings from a cross-sectional study in Italy.

Cena Loredana, Rota Matteo, Calza Stefano, Trainini Alice, Zecca Sara, Zappa Sofia Bonetti, Nodari Luisa Silvia, Stefana Alberto

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Аннотация

Adolescence is characterized by emotional instability and risk-taking behaviours that can lead to, among other things, an increased risk of developing pathological video-gaming and gambling habits. The aim of this Study is to assess the prevalence and type of video gaming and gambling habits in adolescent students attending Italian upper-secondary schools. The cross-sectional study was conducted via an online survey using validated questionnaires. The primary outcome measures were the prevalence of past-year video gaming and gambling activities. The sample consisted of 502 adolescent students from first- and second-grade secondary schools. A total of 40.8% of participants were video gamers, 4.8% were gamblers, 17.8% were both video gamers and gamblers, and the remaining 36.6% were not players. Among participants who reported video gaming activity (n = 294), 68.0% were classified as nonproblem gamers, 24.5% as at-risk gamers, and 7.5% as disordered video gamers. Among the participants who reported gambling activity (n = 113), 85.8% were not problematic gamblers, 8.9% were at-risk gamblers, and 5.3% were pathological gamblers. Only 0.2% of all subjects met the criteria for both pathological gambling and pathological video game use. The findings indicate that video gaming and gambling are common leisure times among adolescent students. However, a small but significant minority of these adolescents met the criteria for either severe problem gaming or gambling or both.

Для цитирования: Cena Loredana, Rota Matteo, Calza Stefano, Trainini Alice, Zecca Sara, Zappa Sofia Bonetti, Nodari Luisa Silvia, Stefana Alberto. Prevalence and types of video gaming and gambling activities among adolescent public school students: findings from a cross-sectional study in Italy.. Italian journal of pediatrics. 2022. DOI: 10.1186/s13052-022-01299-2.

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