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DOI 10.1080/17518423.2020.1770890

Медицинская библиотека · Developmental neurorehabilitation · 2020

Eye Gaze Gaming Intervention in Children with Dyskinetic Cerebral Palsy: A Pilot Study of Task Performance and Its Relation with Dystonia and Choreoathetosis.

Bekteshi Saranda, Konings Marco, Vanmechelen Inti, Deklerck Jan, Ortibus Els, Aerts Jean-Marie, Hallez Hans, Karlsson Petra, Dan Bernard, Monbaliu Elegast

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Аннотация

OBJECTIVES

To investigate the operational competences screen navigation and dwell function underlying eye gaze performance, and the relation of dystonia and choreoathetosis with eye gaze performance in children with dyskinetic cerebral palsy (DCP).

METHODS

During a 5-week intervention, ten participants with DCP played eye gaze video games daily for 30 minutes. Six games were used to assess task performance, fixation count, and eye movement accuracy during four measurements. Dystonia and choreoathetosis were evaluated using the Dyskinesia Impairment Scale.

RESULTS

Eye gaze performance improved over time (p = .013). Moderate to strong within-subject correlations were found between eye movement accuracy and task performance, and between eye movement accuracy and fixation count. No significant correlations were found with the movement disorders.

CONCLUSIONS

Eye gaze technology shows great potential to be a successful computer interface for children with severe DCP, thereby potentially improving their communication skills, participation levels, and quality of life.

Для цитирования: Bekteshi Saranda, Konings Marco, Vanmechelen Inti, Deklerck Jan, Ortibus Els, Aerts Jean-Marie, Hallez Hans, Karlsson Petra, Dan Bernard, Monbaliu Elegast. Eye Gaze Gaming Intervention in Children with Dyskinetic Cerebral Palsy: A Pilot Study of Task Performance and Its Relation with Dystonia and Choreoathetosis.. Developmental neurorehabilitation. 2020. DOI: 10.1080/17518423.2020.1770890.

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